DG Economy: Revision history


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26 October 2025

  • curprev 16:1116:11, 26 October 2025Tentatores talk contribs 4,416 bytes +4,416 Created page with "=== Resources === ==== Level 1 ==== Grain - generated from Plains Livestock - generated from Grassland Stone - generated from Mountains Ceramics - generated from Hills Wood - generated from Forests ==== Level 2 ==== Metal (wood + stone, requires Forge) Scroll (wood + livestock, requires Sage) Luxury (livestock + ceramics, requires Artisan) Gold (ceramics + stone, requires, Market) === Costs: === ==== Troops and Settlements ==== '''New settlement''': 1 grain, 1 wood, 1..."