Laundry Files: Training Courses

From Caligo Mundi


During downtime, each department head chooses a training course for their department to attend.
These courses improve the skills of all participating members, they are compulsory and players cannot choose their own courses.
Players may swap places with one another though, so long as the same number of people are attending each course, HR cares more about balancing numbers than who goes where.

Training courses are divided into two types: Basic and Advanced.
Departments may choose to attend a Basic Training course after each session and may attend an Advanced course at the end of each chapter (3 missions plus Seminar game).
Each training course will improve some of your skills. Some have limitations or requirements and some offer choices about which skills you gain.

Basic Training Courses

Basic training courses provide the character with 2 points to distribute any way you choose amongst the listed skills.

No skill may be raised higher than 2 with a basic training course.

Wilderness Survival Course

Skills: Athletics, Stealth, Survival, Perception, Missile Weapons, Mechanics

Self-Defense For Beginners

Skills: Dodge, Brawl, Melee Weapon

Business Management 101

Skills: Bureaucracy, Knowledge (Accounting), Knowledge (Business), Command, Fast Talk

Information Technology

Skills: Computer Use, Electronics, Science (Mathematics), Science (Cryptography)

Archaeology and Anthropology

Skills: Appraise, Knowledge (History), Knowledge (Philosophy), Knowledge (Religion), Science (Anthropology), Science (Archeology), Craft (Preservation), Language (Any)

Occult Studies

Skills: Occult, Knowledge (Religion), Science (Astronomy)

Linguistic Studies

Skills: Language (Any)

Academic Studies

Skills: Knowledge (Any)

Engines and Vehicle Maintenance

Skills: Mechanics, Drive, Electronics, Pilot (Heavy Machinery)

Police Procedure

Skills: Bureaucracy, Command, Perception, Knowledge (Law), Science (Forensics)

Manners and Social Decorum in High Society

Skills: Language (French), Empathy, Persuade, Etiquette, Perform (Choose one)

Team Building Exercise

Skills: Bureaucracy, Command, Empathy, Persuade, Fast Talk

Computational Demonology for Dummies

Skills: Computer Use, Electronics, Occult

Introduction to Tradecraft and Espionage

Skills: Stealth, Science (Cryptography), Larceny, Disguise, Fast Talk

R&R at Dunwich

Regain 1 Sanity.
Gain +1 in any Craft, Perform, Knowledge or Science skill due to your recreational activities.
Special: Agents may always choose to do this training course and may go alone, regardless of what the rest of their team is doing.

Advanced Training Courses

These training courses provide more specialised training and list the specific amount of each skill they provide.
You will not be able to qualify for some Advanced Training Courses until the second round of applying for Advance Training Courses.

Agent Orientation

Gain +1 to two skills chosen from: Bureaucracy, Computer Use, Medicine, Occult, Disguise, Etiquette, or Stealth. The same skill can be chosen twice.
Special: Agents may always choose to do this training course whenever an advanced course is available and may go alone, regardless of what the rest of their team is doing.

Firearms Certification

Gain +1 Firearms (Cannot raise you above 3).
Gain +1 Perception.
Gain Class 1 Weapon Certification.

Military Training and Engagement

Requires: Class 1 Weapon Certification
Gain +1 to a Combat Skill of your choice.
Gain +1 Command or Athletics or Drive or Pilot (Choose one).
Gain +1 Medicine (Cannot raise you above 1).
Gain Class 2 Weapon Certification.

Advanced Self-Defense Training

Gain +1 Brawl or Melee Weapons
Gain +1 Dodge or Missile Weapons
Gain +1 Brawl or Melee Weapons or Athletics

Armoured Vehicle and Demolitions Training

Requires: Class 2 Weapon Certification
Gain +1 Drive.
Gain +1 Mechanics.
Gain +1 Artillery or Demolitions or Missile Weapons.
Gain Class 3 Weapon Certification.

Certificate of Weaponry Expertise, Unconventional

Requires: at least 3 Occult.
Gain +1 Occult.
Gain +1 Electronics.
Gain Class 1 Unconventional Weapon Certification.

Certificate of Occult Warfare

Requires: at least 3 Occult and Class 1 Unconventional Weapon Certification.
Gain +1 Occult.
Gain +1 Enochian.
Gain Class 2 Unconventional Weapon Certification.

Espionage

Requires: at least 2 Stealth.
Gain +1 Stealth or Athletics or Empathy or Science (Cryptography) or Electronics.
Gain +1 Disguise or Perception or Larceny or Fast Talk.
Gain +1 Firearms or Demolitions.

Forensics Investigation

Requires: at least 2 Science (Forensics).
Gain +1 Perception.
Gain +1 Science (Forensics).
Gain +1 Knowledge (Law) or Science (Chemistry) or Science (Genetics) or Science (Biology).

Advanced Occult Theory

Requires: at least 2 Occult.
Gain +1 Computer Use or Electronics or Science (Mathematics) or Occult.
Gain +1 Computational Sorcery (or Ritual Sorcery if you possess the Ritual Sorcerer Merit).

Occult Resource Management

Requires: At least 2 Occult.
Gain +1 Bureaucracy or Knowledge (Antiquities).
Gain +1 Occult or Appraise.
Gain +1 Enochian.

The History of Ritual Magic

Requires: At least 3 Occult, and Status 3
Gain +1 Occult.
Gain +1 Enochian.
Gain +1 Ritual Sorcery.